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There are many game modes in Shindo Life.

They are to provide many different ways to play to accommodate players that prefer different experiences.

RPG Mode

RPG is the main game where you get to unlock tons of Sub-Abilities, modes, weapons and more. This game-mode focuses on leveling up by completing certain quests such as, boss missions, defeat NPC's missions, Story Missions, removing graffiti etc. While you are doing these missions, you will obtain various amounts of Ryo. With basic missions granting small amounts while Story Missions granting larger amounts. Different game-modes also grant different amounts of experience and Ryo. (Exp. War granting large amounts)

The more you level up the more you gain points, points can be used to increase stats such as Chi, Health, Mode, and Stamina. Once you reach level 1000 (max level) you are able to rank up. As stated, each time you rank up, your ranking will increase. Each letter of prestige has 3 levels. (example: D-1, D-2, and D-3.) You first start off as F-0, but the more you prestige the higher letter grade you obtain. The higher level you become, the stronger you will be, as you will have a lot of skill points at your disposal. Some techniques require a certain level, stat requirement, and Ryo. (There is no max, after Z-3 it keeps going on like max-1 max-2 max-3 )

This game-mode has something unique, at a certain time everyday items spawn around each world. (The game uses EST for time reference.) Although these items have a chance to spawn everyday, they can only be acquired by one person per server. None of these scrolls are guaranteed to spawn, and the rarity for scrolls to spawn range from 1/2 to 1/100 for regular items. Items with a 1/100,000 rarity are used to bait hackers.

Story Mode

Story Mode is vastly different from all other game modes in the game, and is the most realistic "Naruto Experience". This mode requires you to be in the Closed Community, or CC in short.

To get in CC one needs to apply when applications are released. So far, organizations have been removed and no longer exist.

Arena Mode

Arena mode is where you can select a Moveset from a Bloodline and or Sub-Ability. Movesets are unlocked using Ryo from RPG, apart from normal Ryo there are also blue Ryo. You get blue Ryo from killing enemies and winning a round . You can use blue Ryo to buy Spins. 1000 Blue Ryo = 3 Spins.

Notable for this mode, moveset size is heavily restricted to only 4 moves, this is due to the very limited moveset of most Bloodlines combined with usually a single weapon. This emphasizes a balance between move usage and melee attacks and general teamwork in game-modes that have it

Arena has multiple game modes players can enter: elimination, free for all, and death match. These all generally have the same rewards and each have rankings.

Arena X Mode

Arena X is a competitive pvp gamemode that allows players to pit their characters against others using their original RPG movesets. This mode will grant decent amounts of experience for every round that you play. This game-mode requires a player to be Level 600 to enter.

In a normal Arena X match, this gives players a formal method of performing PVP with equalized stats and being restricted to a single mode, and your mode bar starts off as 0, increasing by 25 every second. The mode does not restrict players movesets and emphasizes player builds over specific theming in movesets.

Arena X shares its game-modes with Arena.

War Mode

The War Mode gamemode is a Cooperative teamwork based game mode that centers on fighting waves of enemies attacking a center tower. The minimum level requirement for war mode is level 400, unless you have the Server Creator gamepass.

The mode has teams of 8 working together to fend off ever growing waves of demons from hurting a central tower. Demons spawn down 4 lanes and move towards the tower attempting to destroy it. After a wave is completed, the players are granted a brief period to heal and charge their Chi before continuing to defend the tower, and every 5th wave, a boss appears. These bosses can include ingame characters or giant monsters attempting to kill the players rather than the tower itself.

Defeating The Tyn Tailed Spirit Boss has a 1/30 chance of dropping the Tyn Tailed Spirit scroll as a reward when defeated, the scroll can only be gotten by a single player. The Bankai, Riser, Raion, Satori, Shiver, and Akuma True Samurai Spirits all guarantee to drop their unique scrolls if defeated and have no limit of the amount of players who can obtain them at once. All scrolls dropped from bosses will disappear a few seconds into the next Wave. In-Game Character Bosses act like Boss Missions in RPG and do not drop any scrolls.

Wave Enemies
1 5 Demons
2 10 Demons
3 15 Demons
4 20 Demons
5 Character Boss
6 30 Demons
7 35 Demons
8 40 Demons
9 45 Demons
10 True Samurai Spirit Boss (Akuma)
11 55 Demons
12 60 Demons
13 65 Demons
14 70 Demons
15 True Samurai Spirit boss (Satori, Bankai, Shiver, Raion, Riser)
16 80 Demons
17 85 Demons
18 90 Demons
19 95 Demons
20 Tyn Spirit Boss
21 105 Demons
22 110 Demons
23 115 Demons
24 120 Demons
25 Character Boss
26 130 Demons
27 135 Demons
28 140 Demons
29 145 Demons
30 True Samurai Spirit boss (Satori, Bankai, Shiver, Raion, Riser)



Shinobi Generations

This is a hardcore mode with different stats than RPG. It has an expanded and fully connected shinobi world map. This game mode is heavily focused on pvp missions and more advanced missions, alongside an emphasis on teamwork and village loyalty. Players have a limited number of lives before their progress is wiped.

Shinobi World

This mode has the same mechanics as Shinobi Generations but a characters progress isn't wiped upon death.

World X

Same mechanics as Shinobi Generations but a characters only have one life before their data is wiped entirely.

Free Rewards

Players can go afk here and can obtain Spins and Ryo. Every 600 seconds (10 minutes), you receive 10,000 Ryo and 1 Spin. (Players who have the Spin Storage Gamepass are granted twice the rewards).

Conquest

Conquest is a team-deathmatch capture the flag game mode. Players are required to be Level 500 or higher to participate in this game mode. There are 5 flags that each team have to capture. When a player dies, they can choose to respawn at a flag that their team has captured to continue defending it from the opposing team. Keep in mind that rewards from this mode depend entirely of your placing on the leaderboard.

Great Shindo War

Great Shindo War is a solo game mode similar to War mode except it is a harder variant. In this mode, you spawn in the center of an island surrounded by demons from the War game-mode. These NPC's are quite different from their War variants, as they now attack you when in a certain range and not only when provoked. Along with the demons, you are also required to defeat two Tailed Spirits. These bosses act exactly as they would in the RPG mode but do NOT drop a scroll when defeated and the demons seem to have much more health than in War Mode. This Mode can only be played once a day, so if you fail the first time, you will have to wait until the next day. But if you manage to defeat both the Bosses and the demons, you will be granted a large amount of Ryo and a few spins.

Tip: Do not go for the Bosses first. Start with the demons first, then work your way up to the bosses. The bosses are randomized and each possess unique abilities to attack the player. Unlike in RPG, they will become provoked on sight and not if attacked, because of this, it is best to provoke one when finished with the demons. These Bosses are capable of doing major damage very quickly, so long range techniques would offer better utility as well as an technique with high mobility. When provoked, the beast will start their unique cues which gives the player the signal to start using their techniques. Try to get in as much damage as possible, as when their cue is over, they will start to chase after you. Each Spirit has 4,000,000 Health and is Lv. 3000, and when done with one Boss, make sure to wait for cooldowns, charge your Chi, and heal before going for the final Boss.